So on to implementation! As I was pondering about the arms I ALSO realized I wanted to split the zombie up into segments: Head, Torso, and Legs/Feet. The head would look left and right independently of the torso both while idling and attacking. The torso would keep the collision shape and direction of the zombie while also rotating towards the direction the head is facing while walking. The feet will face the direction of the torso until walking, where they will face towards the target (like the head). All of this was decided by walking around my home and observing how my body looked while turning, hitting poles, and reversing; which makes it scientific.On to art! I quickly drew up a circular head and applied some hue and brightness jitter to a brown color to create a hair like texture (in Photoshop CS5). I then added some eyes and moved on to the torso which is simply an ellipse. The feet are curved rectangles that have been animated by moving them forward and backward. Put them all together by almost completely rewriting the physics, animated sprite, and altering all classes that had used them; and we end up with a pretty decent looking zombie prototype sans-arms.

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