Friday, April 11, 2014

Zity - Character Creation

Pretty big update. After my foray into zombies and their animation I decided to work on the player and player animation. I implemented almost all the same pieces of a character (head, body, feet, hair) except arms as those will work differently then the zombie's. After getting all the art together and working I decided it's about time I worked on character creation and customization, so off I went.





Over the last three days I've implemented a semi-final version of a character creator! The only things currently missing are some behind the scenes programming of the location of everything, the name text-box, and the ability to save and load characters.








(Customization!)


There are a few parts to the character creator. On the left you have the model. viewer which displays the current, put-together, character in an animated walking state. In the top left of this viewer is the actual size of the character when played. To the left of the model box is several smaller boxes that contain each, customizable, part of the character. You can select any of them to customize them with the tools on the right. On the Right you have the currently selected item displayed. Below it are three bars to alter the color. They are the Hue Bar, Saturation Bar, and Brightness Bar. To the right of the bars is a small square showing the current color. In the future, when I have more art, I plan on having two left and right arrows on either side of the current item that will let you switch between different hair/head/body/arm types.
All-in-all I am VERY satisfied with the way it turned out. In particular, the color bars were a HUGE hassle to figure out and I'm glad I got them over with. I'm loving all the progress I'm making.


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