I'm in NY! Yesterday morning my whole family and I flew out to NY to attend my great grandma's funeral this morning. She died at 103 years old which is crazy amazing. Yesterday I was exhausted but this afternoon I was feeling better and decided to tackle the problem of foliage in Zity.
Over a year ago I played a small little flash game that involved being a wizard and defending against creatures; I wish I could remember the name. The part of this game that interested me was how the (beautiful looking) trees faded in and out as you walked under them. I instantly knew I would use that effect someday in my own game.
In Zity, trees will come in a variety of different types and variations in both look and color. There will be forested areas of the map where zombies will be few and animals many. These areas will be for setting up a camp or taking a break from the populated city zone. Animals can be hunted and berries picked for food and little lakes and ponds will give water. The only thing about these zones is that the temperature is lower and you have to fight off the cold.
I digress. Trees are now almost fully implemented and you can watch a short video below:
(Treeeeeeeeeesss!)
For those who would rather read: Trees come with a canopy and a trunk. The canopy will fade when creatures are underneath and become mostly transparent. Trunks act as walls and block movement and bullets. When a tree is chopped down it will drop wood and a few other sparse items. I'm considering implementing a season cycle and colorize the trees according to the time of year, but I'm not sure a game will last that long or if that would be appropriate for the first version of the game.
Let me know what you think! These trees were drawn by me and my sister.
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